![]() ![]() If no UI mod should be required for the build-range-ring, then maybe it is a graphics glitch with the way the game runs on my system. And I've invested an awful lot of time studying the game, practicing starting build orders for different maps in Skirmish, watching replay casts (I actually enjoy watching those casts more than playing), etc. As if I were the only newb out there or something. In fact I am about ready to give up on this game anyway.the FAF system no longer gives me the message that it is "learning" me, but it still pits me against players who are obviously much much more skilled at the game than I am. Either way - online or off - there is no orange build range ring. (I have played eight multiplayer games now on FAF). When I play offline (Skirmish) against the AI, the version in the upper-right corner says. I bought the game a month ago through (not Steam version). Attachments ACU_rings.jpg (119.29 KiB) Viewed 5394 times AyNaku Crusader Posts: 17 Joined:, 19:28 Has liked: 0 time Been liked: 0 time FAF User Name: Aynaku ![]() I clicked on the "Economy overlay" button, and that didn't do it either.that just turned on a little box showing the mass/energy income for the ACU. Pip - I clicked on the "Strategic Overlay Menu" and checked every box, and toggled the Strategic overlay on.still no build range ring. But my FA game doesn't have that smaller-radius orange ring that is in your video. I did watch your excellent "Training for Beginners" video, and that video is what made me aware of the importance of the build range in the first place (so the ACU won't waste time walking). So I guess that the pink circle is the attack range? There is no circle within that, as you can see. If, for example, I command my ACU to build a mex at any of those four mex spots, the ACU will walk up to them before building. ![]() This is from the top starting position of the map Crag Dunes. AyNaku Crusader Posts: 17 Joined:, 19:28 Has liked: 0 time Been liked: 0 time FAF User Name: AynakuĬolonelSheppard - Attached is a screenshot I just took of what I see in the game. I researched other common UI mods to see if they include this feature, and didn't come up with anything. So I presume that some sort of UI mod is required? It doesn't say in the Wiki.Īnd I searched Google, and all I found was a long-ago UI mod for build range rings referenced on the GPG forum ("Range Checker v1.1").but the download link for that is no longer available. But I tried that, and it doesn't do anything (with or without unit selected, cursor hovered over, numlock on/off, etc.). I searched the FAF Wiki, and found something that says to toggle the build range rings with Ctrl-Alt-numpad zero. The result of the search engine refusing key search terms is, you don't get a useful search result (other online forums I have belonged to have not had this limitation, BTW). Many of the searches I have done on this forum have been stymied by that same problem. I searched this forum, but unfortunately when you enter search terms such as "build range rings", it comes back and tells you that two of the terms "range" and "build" were ignored.presumably because they are too common. I have searched literally for hours (really). It seems like this would be a common easy-to-find bit of information, but surprisingly, it is not. (example: "C: \% path to Steam% \ steamapps \ common \ Supreme Commander Forged Alliance \ bin \ SupremeCommander.exe" / log C: \ supcomlog.Can someone tell me how to show the build range ring for the ACU (and/or engs)? To adding these keys to parameters in shortcut will help to create logs and identify the problem and the like?Īnd check the Compatibility tab for SupremeCommander.exe - settings may be reset after OS updates Updated the video \ audio driver? connected external monitors?ĭid you install any codecs? Did you try to delete Game.prefs? Sound set to 2.0 and not 5.1 \ 7.1? operating system? video \ audio driver version?īackground applications like Nahimic \ GFE \ Asus Audio xonar \ etc. Originally posted by Lucius:tell me please, I played in the SCFA, everything was fine, and then at launch the opening video and the sounds of the battle in the game disappeared, only the music plays and now sometimes even music plays not always, what to do ? ![]()
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